Characters are taken from any point in the multiverse. This means dnd swordsmen fight modern day vampires alien beings from another plane of existance and future space marines and even gods. Play anything or anyone . . . just make sure they can fight.
All characters are evenly matched no matter their fluff.
Keep this in mind when you create your character
Mcguffins may be given to players to up their ability to be evenly matched
Fluff may be used, such as explaining that a mage in this dimension is as powerful as a god in another.
Equipment is unlimited, but there is no need to list 5000 items
See example character for example
For simplicity, only list up to 4 powers. Feel free to group them into general concepts. Please be somewhat specific.
See example character for examples
Side kicks are considered a power
Sidekicks are strong things that join you in combat
No more than 2 per character with the sidekick power (this is to keep out armies of strong minions
Please see rules on sidekicks in the combat section
Minions are considered a power
Players may have unlimited minions based on their powers
Minions must be summned/carried/built/grown/whatever into the arena
Please see rules on minions in combat
Weaknesses are optional but make the game more interesting and give your enemies an idea of how they can fight you. Remember that weaknesses include Mental weaknesses as well as physical.